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How do you get a king in checkers?

Move a piece to the far row of the board to crown it. A newly crowned piece stops there for that turn, even if another jump would have been available.

A piece becomes a king the moment it lands on the row furthest from where it started: the eighth row for Red, the first row for Black. It is crowned and can move and jump in every diagonal direction from then on.

The stop-on-crowning rule

If a piece reaches the far row by a jump, its turn ends there. Even if a further capture would be open to the new king, it can’t take it this turn. It’s a detail some rule sets play differently, so plan around it: a crowning jump won’t continue into a second capture.

Why kings are strong

  • They can attack pieces from behind, since only kings move backward.
  • They are much harder to trap.
  • An extra king usually decides an ending, so trade pieces when ahead.

Play Checkers free →Invite a friend or practice with the computer. No sign-up.

More Checkers rules questions

  • Is capturing mandatory in checkers?
  • Can checkers move backwards?
  • Can you jump more than once in checkers?
  • How does a game of checkers end in a draw?
  • What if you can’t move in checkers?
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